Monday, 28 April 2014

Cottage

The first of the two main final tasks was to texture a cottage. The cottage was given to us already modelled and UV mapped. It also included high poly sections which I used to bake some normal maps for the final low poly version.
One of the biggest challenges with texturing the cottage was the roof. The roof required 6 different variations of a tiling roof tile texture for different areas of the roof.
Here are all the different variations of the roof tile texture.







Here are the other textures I created for my cottage.





To add a little more interest to my cottage I also created two glow maps. These allow the windows to look as if they have light shining through them.


Here are the normal maps I baked from the high poly models.





And here are the specular maps.





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