For this task there were two main objectives. One was to create a diffuse texture for the create, the other was to bake a high poly model down in to a normal map, to then be displayed on a low poly model. To create the normal map we baked the the high poly box down onto the low poly box using a program called xNormal. xNormal proved to be pretty tricky to use but in time I feel it'll turn out to be a massively useful tool.
Here are the normal and diffuse texture maps.
And here is a comparison between the low poly crate with and without the normal map displayed. As you can see the difference is huge.
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